Freedom

Daniel Suarez

Language: English

Publisher: Dutton

Published: Jan 1, 2010

Description:

From Publishers Weekly

Starred Review. Bestseller Suarez's sequel to Daemon (2009), in which the late, mad-genius game designer Matthew Sobol launched a cyber war on humanity, surpasses its smart, exciting predecessor. This concluding volume crackles with electrifying action scenes and bristles with intriguing ideas about a frightening, near-future world. Sobol's bots continue to roam the Internet, inciting mayhem and siphoning money from worldwide, interconnected megacorporations out to seize control of national governments and enslave the populace. FBI special agent Roy Merritt is dead, but still manages to make a dramatic comeback, while detective Pete Sebeck, thought to be executed in Daemon, rises from the supposed grave to lead the fight against the corporations. What the trademark letters affixed to the title signify is anyone's guess. Those who haven't read Daemon should read it first. The two books combined form the cyberthriller against which all others will be measured. (Jan.)
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From Booklist

Picking up a few months after the end of Daemon (2009), Suarez continues his popular technothriller and SF saga. The computer program Daemon has taken over the Internet, and millions have joined its virtual world. Now the effect is spilling into the real world as Daemon assumes control of financial institutions, and the program’s real-life converts flock to small towns to re-create a sustainable lifestyle amid the agribusiness monoculture of the Midwest. Despite a slow start, Freedom picks up speed by the second half with Daemon’s supporters and detractors facing off for the control of civilization. Only readers who have also read Daemon will be fully able to enjoy and understand Freedom, as most of the characters and plot elements are drawn directly from the previous story, and only so much backstory is possible, given the elaborate premise. On the other hand, Daemon fans will be well be pleased with the exciting conclusion, as will anyone who enjoys lots of gaming elements and virtual worlds in their science fiction. --Jessica Moyer