The quest to find a friend whose life hangs by a thread leads James and Jiron back into the heart of the Empire. The impetus behind the hunt is not as it would seem however. For the life of their friend is but a lure used to draw James to the appointed place at the appointed time. James is ultimately maneuvered to face the power behind the Empire, a dark being whose orchestration of peoples and powers has brought the world to the brink of annihilation. He discovers that he, too, has been manipulated in furthering the dark plans of this sinister being. Can James defeat a being that has walked this world for over a millennia? Or will he face defeat and the destruction of all that he has come to hold dear?
From the Author
Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
So I set out to write a series in which the reader followed the main character 90% of the time, action or points of interest were in every chapter, and descriptive content was down to a minimum. As a reader I knew I could create my own visualization of surroundings and figured others could to. I mean, do you really need me to go in depth as to what a teenage boy's room looks like? Doesn't `messy boy's room' bring up an instant visual? Stuff like that is what I mean. Certainly there are those who prefer grand descriptive content and a myriad of plots that takes a notepad to keep track of. To them I would say The Morcyth Saga is not for you.
As to the story itself, I was a role player decades ago in high school. And I got to thinking about how interesting it would be should a gamer be thrust into a world in which his gaming experiences could help him thrive. After all, if you take a person from our world and thrust them into a world of magic, wouldn't it be helpful to select someone who would be more amenable to the prospect of magic? Perhaps one whose very interests were along those lines? That was how James came into being, a high school senior who loves creating and then running his friends through his creation.
The Morcyth Saga and The Broken Key Trilogy are both written along gaming lines. The Morcyth Saga is about a gamer that is thrust into a world of magic while The Broken Key is written in role playing style.
You can check out excerpts, maps, and other information about both series at my website. If you have never read one of my books before, I would suggest checking out the excerpts before you buy so you can make sure you like it.
Description:
Product Description
The quest to find a friend whose life hangs by a thread leads James and Jiron back into the heart of the Empire. The impetus behind the hunt is not as it would seem however. For the life of their friend is but a lure used to draw James to the appointed place at the appointed time. James is ultimately maneuvered to face the power behind the Empire, a dark being whose orchestration of peoples and powers has brought the world to the brink of annihilation. He discovers that he, too, has been manipulated in furthering the dark plans of this sinister being. Can James defeat a being that has walked this world for over a millennia? Or will he face defeat and the destruction of all that he has come to hold dear?
From the Author
Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
So I set out to write a series in which the reader followed the main character 90% of the time, action or points of interest were in every chapter, and descriptive content was down to a minimum. As a reader I knew I could create my own visualization of surroundings and figured others could to. I mean, do you really need me to go in depth as to what a teenage boy's room looks like? Doesn't `messy boy's room' bring up an instant visual? Stuff like that is what I mean. Certainly there are those who prefer grand descriptive content and a myriad of plots that takes a notepad to keep track of. To them I would say The Morcyth Saga is not for you.
As to the story itself, I was a role player decades ago in high school. And I got to thinking about how interesting it would be should a gamer be thrust into a world in which his gaming experiences could help him thrive. After all, if you take a person from our world and thrust them into a world of magic, wouldn't it be helpful to select someone who would be more amenable to the prospect of magic? Perhaps one whose very interests were along those lines? That was how James came into being, a high school senior who loves creating and then running his friends through his creation.
The Morcyth Saga and The Broken Key Trilogy are both written along gaming lines. The Morcyth Saga is about a gamer that is thrust into a world of magic while The Broken Key is written in role playing style.
You can check out excerpts, maps, and other information about both series at my website. If you have never read one of my books before, I would suggest checking out the excerpts before you buy so you can make sure you like it.