The Vacant Throne

Ed Greenwood

Language: English

Publisher: Macmillan

Published: Feb 28, 2002

Description:

From Publishers Weekly

Best known as the creator of Forgotten Realms, the Dungeons & Dragons-based heroic fantasy series, Greenwood continues to give his audience exactly what they want stereotypical heroes and villains caught up in predictably dirty schemes full of violence, magic and PG-13 humor in this sequel to 2000's The Kingless Land. The Four gruff warrior Hawkril, sly thief Craer, grumpy healer Sarasper and beautiful sorceress Lady Embra Silvertree assisted Kelgrael Snowsar to assume the throne as the rightful "Risen King" of Aglirta, yet there are still plenty of lords who'd rather see someone else in his place. To quiet their complaints, Snowsar decrees that he will hold a "recoronation" at the start of the new year, after everyone has decided which side to take, for or against him. Meanwhile the king sends his faithful Four off to recover the missing fourth Dwaer-stone, a magical gem that, when added to the three they already possess, will give the king and his allies the power to defeat any enemy. Of course the Four immediately become the target of every bad guy in the realm, even as Snowsar busies himself with avoiding assassins at every turn. A choppy, haphazardly constructed story speeds along from one unnecessary side trip to another. While new readers looking for an undemanding, fast, furious read may find this book a reasonable way to kill an hour or two, they're unlikely to come back for more.
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From

The sequel to The Kingless Land (2000) establishes that the troubles of that land, Aglirta, are by no means over. The Dwaerindim Stones have lifted the curse of the Sleeping King, but the feudal magnates, long accustomed to having their own way in the matter of private wars and armies, also have abundant resources and few scruples about using them to preserve their position. Some of those resources are magical and threaten to provoke a situation beside which the curse is petty. Hawkril the warrior, Craer the thief, Sarasper the healer, and Embra Silvertree the Lady of Jewels have to match wits and weapons against the ruthless feudality and to seek out a powerful magical secret whose possession confers the rule of Aglirta--or worse. Greenwood's background in game-related fiction shows again, but so does his singular sense of humor, and his world-building skills compensate for occasional slow pacing. Roland Green
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